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2008-10-06

Problem diagram.
Black plays.

Source:
Original Handicap Strategy , Miyamoto Naoki 9p
Go World #2, Jul-Aug 1977, pp. 46-48

Solution follows    (or click here to download SGF)






























Standard joseki.
Black can follow a standard approach move with 1, but White can pincer with 2 to start an attack. Black is certainly OK, but allowing oneself to be attacked is a major cause of defeat in handicap games. Black has another option!


Another Black idea.
Black can avoid the pincer by trying the shoulder hit at 1. This diagram and what follows are some White variations that show how Black can effectively use the handicap stones.

If White continues to make a large advantage in the upper left corner through 8, Black 9 creates a formation that is solid and combines outstandingly with the 3 handicap stones.

For the rest of the game, Black's strategy should be relatively easy, while White will have trouble forming center territory.


White variation.
If White ruins Black's left side moyo with 8, Black turns with 9 and is even thicker than the previous diagram.


White variation.
If White shifts to the top 1st with 6 and follows up with 8 to take even more upper left territory, Black makes 2 excellent light and flexible moves with 7 and 9 that work even better with the 3 handicap stones.


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